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Channel: Answers for "AudioManager memory usage on iOS when using Asset Bundles"
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Answer by Sisso

I dont know about asset bundles, but everything directly referenced by a scene is automatic load, do not matters if it is in Resources or not.

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Answer by whydoidoit

So it appears that including a *stream from disk* audio file in an Asset Bundle is a big memory hog. It looks like the whole track is loaded into memory uncompressed. The answer is to compress music in...

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Answer by ferretnt

Thanks for posting this Mike - hugely helpful when I was debugging iOS audio usage this weekend. It seems that even without AssetBundles, using Stream From Disc on iOS is dangerous with short clips. I...

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